Physics Prototyping Team
As a small prototyping team, we were tasked with building various physics-based game prototypes to explore physics as a concept and mechanic in games, and develop a 'genre mastery' of physics so we could enact a studio vision to support future projects from the Rovio Stockholm studio.
Project Responsibilities:
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Run brainstorms with the whole team to gather ideas, set our scope, and define the sandbox & goals for the next prototype.
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Build the core gameplay of the prototypes, including the '3Cs' and designing gameplay interactions between players and physics interactions.
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Create a prototyping methodology and strategy that could be used to make prototyping as fast and effective at getting learnings as possible.
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Share our learnings with the studio to ensure entire team shares our knowledge and goals on how we approach prototyping.
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Deconstruct internal and external games to understand and map out gameplay interactions and bring the learning to our projects.
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Pitch our projects to studio leadership to gather feedback, iterate, and get learnings both for that prototype and future ones.
In a few months, we've created a few different prototypes, each testing different concepts and assumptions, and increased our understanding of how to effectively prototype, and what elements we felt were important to ensuring a successful and fun game.
Bumper Cars Prototype
Merge Prototype